Gaming The Aftermath

Produced and curated by Diffractions Collective – Vít Bohal, Dustin Breitling hosted by APART

Surveying a planet fraught with climatic, biodiversity, governance and social crises, this lecture series aims to understand how ‘gaming’ as the supreme medium of our time invites engagement with questions related to systems-designing, that in effect, provides tools for orienting and working through our catastrophe-laden imaginary. We reflect upon whether games themselves can accompany how we engineer strategies aligned with models of adaptive intelligence, to interface and ‘melt’ into designing counter-worlds against the lock-in of futural disintegration. Through an examination of the role of logistics operating as the arteries of our world economy, we probe into how ‘walking simulators’ and ‘management games’ compel engagement with our ‘infrastructural unconscious’ and provide templates for ‘rafting-with’ the realities of supply-chain breakdown, displaced migrations, and a form of ‘bricolaging’ our way through adverse environments.

These adverse environments are specifically rendered through the competing imaginaries of how our future ‘landscapes’ will transform and how their depiction further comes to anticipate what we will inherit and inhabit in the course of a world either with us or without us. Thus, how do gaming ‘landscapes’ involve players and particularly how are their depicted alternation whether through the contours of the ‘virtual’ or ‘talons of the real’ come to converge and gradually enmesh as an ‘actual world’ we come to traverse through our interfaces.

Through the extension beyond the ‘mouse-eye-finger’ coordination complex, how does the constellation of other interfaces also encompass and extend the role of the body and its need to become ‘immersed’ in our Real and Virtual ruinous landscapes. Here, with the concept of ‘navigating through data sets’ interwoven with VR, AR, MR interfaces, can we envision how an ‘embodied choreography’ generated by specific games can serve as incubators to prepare and actively rebuild our landscapes and our infrastructural rewiring in the throes of catastrophe.

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On the Entropement of COVID-19 (an Entropology)

The manner in which media have been reporting on the current Covid-19 epidemic has been unique, insofar as the new crisis quickly focused the western media-scape on this one single story in a very short span of time. This effect is highly unusual and differs from the standard tempo and manner of reporting and can yield some unique insights. This essay will attempt to situate the Covid-19 pandemic within a general ‘entropology’, showing how the crisis is being spun in the months following the first reports, and will focus on the manner in which the event of the disease has become ‘entroped’ within contemporary information networks – entropement will be shown to consist in the framing of a “dissipative” object-signifier within a network of parasitic relations.

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The Passion According to Omnicide

A film influenced by the works of Clarice Lispector’s The Passion According to G.H. and Jason Bahbak Mohaghegh’s Omnicide. Narration by Anja Kauffman. Original Sound from Valerio Tricoli’s Clonic Earth and Lucy Railton’s Paradise 94.

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Transcendental Time-Stretching w/ J.P. Caron

We are joined by philosopher and artist based in Rio de Janeiro, Brazil J.P. Caron, to discuss the nature of Generative Aesthetics, Time-Stretching, CCRU, and scale-sensitivity.

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Afropessimism w/ Frank B. Wilderson III

We are joined by Frank B. Wilderson III to discuss ‘Afropessimism’ and the broader developments and insights to his work and fellow thinkers. Interview by Dustin Breitling.

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