Gaming The Aftermath

Produced and curated by Diffractions Collective – Vít Bohal, Dustin Breitling hosted by APART

Surveying a planet fraught with climatic, biodiversity, governance and social crises, this lecture series aims to understand how ‘gaming’ as the supreme medium of our time invites engagement with questions related to systems-designing, that in effect, provides tools for orienting and working through our catastrophe-laden imaginary. We reflect upon whether games themselves can accompany how we engineer strategies aligned with models of adaptive intelligence, to interface and ‘melt’ into designing counter-worlds against the lock-in of futural disintegration. Through an examination of the role of logistics operating as the arteries of our world economy, we probe into how ‘walking simulators’ and ‘management games’ compel engagement with our ‘infrastructural unconscious’ and provide templates for ‘rafting-with’ the realities of supply-chain breakdown, displaced migrations, and a form of ‘bricolaging’ our way through adverse environments.

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Wyrdpatchworkshop I-IV: Towards the Temporary Augmented Reality Zone

This essay constitutes fallout from the Wyrdpatchworkshops (WPWS), a series of encounters which took place in the Winter and Spring of 2018/2019 in Punctum Krásovka in Prague. The structural definition is as follows: the WPWS was a socio-technical assemblage through which drives and intensities were run. 

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